• proceduralnightshade@lemmy.ml
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    13 hours ago

    Horizontally I’m fine with how big games are. They should grow vertically, and I wouldn’t mind 6 times the depth.

    What do I mean by that? I have no idea. Maybe you people have

    • esa@discuss.tchncs.de
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      7 hours ago

      I’d interpret vertical content growth as content per area, deep story lines, stuff like that. It’s a common enough comment, see e.g. MMO players complaining about “content drought”.

    • sexual_tomato@lemmy.dbzer0.com
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      10 hours ago

      A cyberpunk game that takes place entirely in a replica of the Kowloon walled city would be cool as fuck. Just as much map “area” as fallout 4 but packed into a 1 mile cube.

      • Chef_Boyardee@lemm.ee
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        58 minutes ago

        I’ve thought a lot about this. It would have to be a game with no combat. Too cramped. It’d be a nice puzzle game like Myst, tho.

        Edit: Stray 2: Kowloon

      • proceduralnightshade@lemmy.ml
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        9 hours ago

        Wait I had a similar idea once! Youre right that would be cool af, but very difficult to get right. In open world games you usually get away with “isolated” side quests, in a dense cube this is difficult – which might be a good thing, it forces interconnectivity.

    • immediate_winter@lemm.ee
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      11 hours ago

      I was nodding along in agreement but now that you mention it I also didn’t really know what you were saying