If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I’d play until I was in my 40s, I would have kicked you out of my house.
There’s always Blades, I guess…
It takes a lot of time to decide on what parts of the game will be sold as DLC and which celebrity voice actor they’ll spend 90% of their budget on.
There’s exactly one correct answer to the last bit and they got it right with Oblivion. It’s obviously Patrick Stewart.
BUT
I’d also be willing to go for Samuel L Jackson. And he has to say motherfucker once. Or even better, an in-universe insult that sounds similar.
It’s Sir Patrick Stewart again, but he voices every part.
It probably won’t be worth the wait honestly… I feel like they’ve dropped nothing but disappointments since Skyrim.
We’ll see. If Starfield is as bland as it looks from the Direct I’ll definitely be writing off ES6. I hope it’s good though.
Todd and Hines’ dream of simplifying everything got old in Oblivion.
Edit. Oh damn I didn’t realize your comment was 11 days old.
Idk, there’s some really interesting gameplay they have improved on since Skyrim, like companions, settlements, etc. Personally I can’t wait to have a TES game with those improvements even if the story is so-so.
At least Skyblivion is getting closer. 2024 or 2025.
It’s not official, but I never played Oblivion, so I have high hopes for experiencing it re-imagined in a modernish engine.
A new half life game came out since Skyrim. And it’s been 3 years since then.
The Duke Nukem Forever of The Elder Scrolls universe…
On the other hand, they’ve gotten really good at releasing Skyrim!
If I don’t have Skyrim on my TV remote by the end of the year I’m rioting
If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I’d play until I was in my 40s…
Wow, that’s rough… at least I’ll have something to play in my 40s 😅 Maybe TES 7 will be out by the time I retire as well.
Hot take
That’s not necessarily good or bad. It’s just the fact that they refuse to form a second decision and only work on one title at a time. And I don’t fault them for being tired of the same two IPs over and over again. ESO has been doing pretty well for new elder scrolls content, Skyrim is still as relevant as it was the last 6-8 years and stsrfield is shaping up to be either a massive success to get them back to their good reputation or the death of the studio.
Seriously why would they invest so much into tesVI already if starfield could Literally cause them to lose any sense of a good reputation and possibly be shoved aside by Microsoft as a dead weight studio that works way too slow and not worth the time and effort.
The success with when was so great, I am sure they are very anxious now about breaking that. Like how can you beat Skyrim? Must be a tremendous amount of pressure on the team.
That means the game is going to be supernatural :)
I’m a little out of the loop, what has Bethesda seriously produced since Skyrim other than FO4, FO76, and Starfield?
It seems crazy that such a well known studio wouldn’t have more successful releases in the past 12 years.
Those are huge games (Starfield especially) to be fair and they only have a bit over 400 employees.
Why release more games when you can re-re-re-re-release skyrim for the billionth time?
Should’ve handed Fallout 4 over to Obsidian after the success of New Vegas (which I will maintain is way better than 4) and put those resources into something new and interesting (which to be fair, Starfield sorta is - at the very least it’s a new IP and a new setting for Bethesda).
I can’t wait for Fallout 4: New Vegas, it’s going to rock!
Ooh, I didn’t know about that!
Haven’t played New Vegas in a few years, will be nice to play it again!
I’m not sure what the distribution of resources has been on the design-side of things at Bethesda, but they’ve had some kind of hand in the following games since Skyrim:
- Elder Scrolls Legends
- Elder Scrolls Online
- Elder Scrolls Blades
- Fallout Shelter
- Dishonored
- Redfall
- A Million Different Skyrim Iterations
I know several of those are strictly under the Bethesda Softworks publishing side of things, but even on New Vegas the game design branch helped out here and there. I imagine they’ve been overloaded with working on how complicated Starfield actually is.
Still, it’s a little bizarre that things have only been taking longer and longer as time goes by.
Surely Redfall was produced by a team of three interns on a Pentium 4.