If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I’d play until I was in my 40s, I would have kicked you out of my house.
There’s always Blades, I guess…
If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I’d play until I was in my 40s, I would have kicked you out of my house.
There’s always Blades, I guess…
I’m a little out of the loop, what has Bethesda seriously produced since Skyrim other than FO4, FO76, and Starfield?
It seems crazy that such a well known studio wouldn’t have more successful releases in the past 12 years.
Those are huge games (Starfield especially) to be fair and they only have a bit over 400 employees.
Why release more games when you can re-re-re-re-release skyrim for the billionth time?
Should’ve handed Fallout 4 over to Obsidian after the success of New Vegas (which I will maintain is way better than 4) and put those resources into something new and interesting (which to be fair, Starfield sorta is - at the very least it’s a new IP and a new setting for Bethesda).
I can’t wait for Fallout 4: New Vegas, it’s going to rock!
Ooh, I didn’t know about that!
Haven’t played New Vegas in a few years, will be nice to play it again!
I’m not sure what the distribution of resources has been on the design-side of things at Bethesda, but they’ve had some kind of hand in the following games since Skyrim:
I know several of those are strictly under the Bethesda Softworks publishing side of things, but even on New Vegas the game design branch helped out here and there. I imagine they’ve been overloaded with working on how complicated Starfield actually is.
Still, it’s a little bizarre that things have only been taking longer and longer as time goes by.
Surely Redfall was produced by a team of three interns on a Pentium 4.