They really nailed the lore with this one. Succinct, mysterious, and extremely interesting, It was the type of thing you could pay no attention to or watch an hour long YouTube video on.
And hands down the best “you have to fight the devil and the devil is you” implementation I’ve ever seen
The dlc is hard but it’s the same principle as marauders from the same game, they make enemies that punish you for using the bloodthirsty game approach you may learn to take in base game. I felt adequately challenged by base game and had more than my fill of marauders, who can be annoying to fight if they throw other enemies at you.
I also put 135 hours into the base campaign so I was pretty depleted by May 2020 when I moved onto spending the same amount of time in Xenoblade Chronicles instead. When I get a fixation for a disproportionate time and move on, i am so exhausted by it that i dont touch the game or show for a long long time.
Huh? The DLC and Marauder type enemies encourage a more bloodthirsty approach, not less. You can’t kite around these enemies and ignore them, as soon as a big enemy like this shows up you throw everything you have at it and kill it as quickly as possible, otherwise you’re toast.
Saying that Marauders are too annoying to fight with other enemies sounds like you don’t take and don’t enjoy a bloodthirsty approach, and instead like to sit back and take your time and play a little more passively, if that makes sense. Which then yes, the DLC is the opposite of.
They really nailed the lore with this one. Succinct, mysterious, and extremely interesting, It was the type of thing you could pay no attention to or watch an hour long YouTube video on.
And hands down the best “you have to fight the devil and the devil is you” implementation I’ve ever seen
thats not the one theyre talking about, theyre talking about icon of sin
i heard bad things about the dlc so ive never touched it
Yes, I’m very aware. That’s why I said “and” buddy.
DLC was great. There was a bit of a difficulty spike, is that what you’re talking about?
The dlc is hard but it’s the same principle as marauders from the same game, they make enemies that punish you for using the bloodthirsty game approach you may learn to take in base game. I felt adequately challenged by base game and had more than my fill of marauders, who can be annoying to fight if they throw other enemies at you.
I also put 135 hours into the base campaign so I was pretty depleted by May 2020 when I moved onto spending the same amount of time in Xenoblade Chronicles instead. When I get a fixation for a disproportionate time and move on, i am so exhausted by it that i dont touch the game or show for a long long time.
Huh? The DLC and Marauder type enemies encourage a more bloodthirsty approach, not less. You can’t kite around these enemies and ignore them, as soon as a big enemy like this shows up you throw everything you have at it and kill it as quickly as possible, otherwise you’re toast.
Saying that Marauders are too annoying to fight with other enemies sounds like you don’t take and don’t enjoy a bloodthirsty approach, and instead like to sit back and take your time and play a little more passively, if that makes sense. Which then yes, the DLC is the opposite of.