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Joined 1 year ago
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Cake day: October 28th, 2023

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  • Monster hunter series has worst storytelling of any game I played, but it’s hard to even count Monster Hunter as i am pretty sure the story counts as an excuse for gameplay.

    Sunbreak final boss: Pretty cool mission where you realise the monster you are fighting is battling the same enemy as you, so you let him go so he can continue to protect the country.

    Sunbreak optional quest: “Hey, Primordial Malzeno is back! Too bad he’s gone berzerk, so you have to slay him!”

    What annoys me particularly about Sunbreak and makes it go from “overly convenient but empty” to “bad” is Dame Fiorayne, who is ALMOST an ok character, but every time she wants to do something, all the other characters put her down and say she’s being too hot headed and you should do it instead. Basically they’re calling her a “dramatic woman” when she’s not anything like that and it’s clearly the perception of some horrible male writer. At least Monster Hunter World respects women, bruh. World also has imo better presentation of its story and makes up better excuses for you showing up to help… by a VERY MARGINAL AMOUNT. Gameplay wise i feel the story mode of Sunbreak is a lot better QOL-wise but the endgame of World is more satisfying.



  • The dlc is hard but it’s the same principle as marauders from the same game, they make enemies that punish you for using the bloodthirsty game approach you may learn to take in base game. I felt adequately challenged by base game and had more than my fill of marauders, who can be annoying to fight if they throw other enemies at you.

    I also put 135 hours into the base campaign so I was pretty depleted by May 2020 when I moved onto spending the same amount of time in Xenoblade Chronicles instead. When I get a fixation for a disproportionate time and move on, i am so exhausted by it that i dont touch the game or show for a long long time.