If you read about what happened behind the scenes, they created a whole bunch of standalone awesome parts but it didn’t tie together at all. I’ve long speculated that is one of the problems that the Overwatch PvE had.
I don’t why they don’t make games like a book/movie write a damn story then make the game fit it. Could even do storyboards like they do for movies setting up the entire game then you would just need to animate it.
That’s the direction too many developers go, you’re creating incohesive environments for the workers with little to no communication. It’s literally why Diablo 4 was so fucked up and still is. They can’t navigate issues because it’s a bundled up mess. I really hope Microsoft sees this and turns Blizzard and Activision away from such nonsense. Another example would be to grab 3 puzzle box of different size and combine them into one. Tf are they thinking…?
If you read about what happened behind the scenes, they created a whole bunch of standalone awesome parts but it didn’t tie together at all. I’ve long speculated that is one of the problems that the Overwatch PvE had.
I don’t why they don’t make games like a book/movie write a damn story then make the game fit it. Could even do storyboards like they do for movies setting up the entire game then you would just need to animate it.
That’s exactly what they do…
https://www.artstation.com/artwork/68xkw5
That’s the direction too many developers go, you’re creating incohesive environments for the workers with little to no communication. It’s literally why Diablo 4 was so fucked up and still is. They can’t navigate issues because it’s a bundled up mess. I really hope Microsoft sees this and turns Blizzard and Activision away from such nonsense. Another example would be to grab 3 puzzle box of different size and combine them into one. Tf are they thinking…?
The problem the overwatch pve had was greed bruv