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Cake day: November 15th, 2023

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  • Danganronpa V3 was the one that stuck with me the most. They built up a new and unique protagonist that brought something different to the table…

    !And then killed her immediately. Not just killed, but executed by hanging for eight hours, forced to play a giant piano with her dangling body until the lid shuts and crushes her, all while rocks are being thrown at her. She was then replaced with a milquetoast emo detective in her place. All of this is in the opening chapter.

    The worst part? She wasn’t even guilty of the murder she was executed for, which goes against everything the series had established up until that point (you vote to execute the correct killer and only they die, you vote wrong and everyone dies). They try to hand wave it away with some contrived BS, but the damage was done. That intro segment made me put the game down for a while, but that ending made sure I never played it again!<


  • Tears of the Kingdom. I don’t know whether that’s a hot take, a cold take or a room temperature take at this point, but it just didn’t do anything for me. Then again, I’m a Wind Waker/Link to the Past Zelda fan, not really a BotW Zelda fan, so I was going in with a bit of a handicap already. It’s not that I hate BotW, it just felt like the kind of game you need to really sink a lot of hours into, and I’m old enough to where that’s not always a luxury I can have. It took me two months to beat the Dead Space remake if that gives you any idea. So when TotK came out and it was more of the same, just with extra crafting and some new mechanics and areas, I ended up dropping it partway through. I don’t have the time, creativity or effort to dedicate to this game, which was ultimately disappointing considering I can only buy 5-6 games a year.