We are so back

  • TedZanzibar
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    6 months ago

    Meh. I was really hoping they’d go back to the sci-fi aesthetic of 2016 but instead they’ve doubled down on the weird high fantasy with guns thing.

    It’s like they actually wanted to reboot Heretic/Hexen but they couldn’t get the license for it so they’ve just shoehorned it into Doom instead.

    • Odelay42@lemmy.world
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      6 months ago

      Sorry it’s not going in the direction you hoped. I’m personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the “dragon” flight part is as tight and fun as recent Doom mechanics, it could be really fun.

      • uhN0id@programming.dev
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        6 months ago

        Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.

    • gaylord_fartmaster@lemmy.world
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      6 months ago

      To me it feels like they’re leaning into more of a Quake 1 aesthetic, which I really like.

      Funnily enough I never really liked that the quake sequels doubled down on the sci-fi so hard.

      • TedZanzibar
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        6 months ago

        Yeah honestly Eternal should’ve been a Quake reboot using the new engine rather than a Doom sequel. Everything about it felt like Quake.

      • trslim@pawb.social
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        6 months ago

        Yeah i really prefer the lovecraft aesthetic of Quake 1 over the tech, body horror of the sequels. Science coming into contact with something that defies science and reason is one of my favorite genres of fiction. The Myst, Event Horizon, Doom (especially Doom 3,) and the newest Rimworld dlc all really scratch that itch of coming into contact with something outside of reality, outside of reason and understanding. Really wish for more of that.

    • CALIGVLA@lemmy.dbzer0.com
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      6 months ago

      Yeah, I kind of agree. I wish they’d make a new Quake or something, Doom is cool and all but this barely resembles it. Eternal was fun, but too goofy and campy, Doom 2016 did it perfectly.

    • umbrella@lemmy.ml
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      6 months ago

      sure, go ahead and remake hexen but pretend its doom to appease the copyright overlords

    • 30p87@feddit.de
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      6 months ago

      For me it’s not really the aesthetic, but the gameplay in itself. Doom 1, 2 and 64 were, understandably, very different from the other parts, but very similar to each other - a game based on movement, where you fly around the map at ludicrous speed shotgunning everything in a few hits. Doom 3 is much more tactical in its game and weapon play. You aren’t just infinitely fast and can save yourself from every situation by strafing, but you actually need to use all your weapons as they are best. Doom 2016 was a perfect mixture out of both styles, with high speed movement, (double) jumps, and a use for every weapon for its unique abilities. Everything was nicely integrated and balanced. Doom Eternal not only changed that style again, they also removed many good concepts, like classic maps and runes. It’s clearly a step down, in almost every way, and yet another gameplay style.

    • Björn Tantau@swg-empire.de
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      6 months ago

      Yeah, the gameplay looks awesome. But the story seems dumb. But then again Doom did come from a dungeons and dragons campaign.

      In the end the gameplay has always been the more important part of the Doom games.

    • Artyom@lemm.ee
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      6 months ago

      Reboot Doomguy hasn’t been a space marine for almost a decade now. He’s always been a Titan sent by gods.

    • SSTF@lemmy.world
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      6 months ago

      He still is, but as he’s become a kind of mythical figure in gaming history he has also become so in universe.

  • magic_lobster_party@kbin.run
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    6 months ago

    That skull crushing weapon is so satisfying to watch.

    Judging from the trailer it looks like we will see more open arenas. Good to see they won’t try to make a repeat of Eternal and instead try new ideas. Looking forward to see how it plays out.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    6 months ago

    Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.

    I liked the gun that crushes up and shoots skulls tho. That’s metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.

  • BigFig@lemmy.world
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    6 months ago

    For sure Mick Gordon esque music but definitely not him, it’s missing his specific touch

    • Prandom_returns@lemm.ee
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      6 months ago

      The difference in music between Eternal and Ancient Gods was too big for me. I didn’t feel compelled to play the Ancient Gods at all, instead just replayed Eternal.

      • MrPoopbutt@lemmy.world
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        6 months ago

        Tag1 was really good and is worth a shot if you want some really difficult doom. Tag2 suffered hugely from being developed during the pandemic.

    • Domi@lemmy.secnd.me
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      6 months ago

      Definitely will wait for the full soundtrack to release before checking out the game. That trailer music sounded pretty weak.

  • OrderedChaos@lemmy.world
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    6 months ago

    I’m going to upset someone and I apologize. This game feels cheap to me. Like someone took too many liberties with the game style. I like the doom games so I hope this doesn’t fall on its face.

    • Dud@lemmy.world
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      6 months ago

      You sound like me talking about Eternal, just wasn’t the Doom for me.

  • Veritrax@lemmy.world
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    6 months ago

    I’m hoping they move away from requiring specific weapons or mods to counter specific enemies. Stoked to learn more about Sentinel Prime.

    • BigFig@lemmy.world
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      6 months ago

      This wasn’t a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing

      • Veritrax@lemmy.world
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        6 months ago

        It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.

  • psyc@lemmy.world
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    6 months ago

    Aside from the gameplay of the recent Doom games being top tier I really enjoyed how they tied the original story into things. Was really cool to come to learn the tie in as I progressed through the game. This looks great I’m ready to rip and tear

    • kratoz29@lemm.ee
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      6 months ago

      I have only played the 2016 game, would you say previous titles have aged well?

      • chemical_cutthroat@lemmy.world
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        6 months ago

        Play the OG games if you want. There are a lot of mods that make it more tolerable by modern standards. If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.

        • TastyWheat@lemmy.world
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          6 months ago

          Doom RTX is very impressive too, if you have yourself a raytracing card I’d give that a shot too if you’re replaying.

          First time? Do it proper. Crunchy crunchy pixels. Mmmm

        • kratoz29@lemm.ee
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          6 months ago

          If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.

          I haven’t :/

          I am planning to get into it though.

        • Björn Tantau@swg-empire.de
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          6 months ago

          Doom 3 is good if you don’t regard it as a Doom game. It’s also an absolute blast in VR thanks to the slower running speed.

          • catloaf@lemm.ee
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            6 months ago

            Doom 3 is fun on its own, but it’s more like Resident Evil than Doom, maybe. More plot, more scare-horror, less run-and-gun.

            It definitely needs the duct tape mod, though. I know what they were going for, but it just doesn’t work.

            • Passerby6497@lemmy.world
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              6 months ago

              I love doom 3, but I also have a vivid memory of a sleepover at a buddy’s house in high school where we made a friend play it then we scared the bejesus out of him during one of the early locker scares that we saw coming and he didn’t.

              Good times.

          • tiredofsametab@kbin.run
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            6 months ago

            I liked it (well, after the Duct Tape mod, anyway) and enjoyed having more lore and info. It definitely doesn’t feel like a normal doom game, though, so I’ll give it that.

  • Bogusmcfakester@lemmy.world
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    6 months ago

    I trust ID to make a fun game, I do not trust Microsoft however so we’ll see how hands off they’ve been. Hopefully it was too far along for Microsoft to meddle with anything.

  • Blackmist
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    6 months ago

    I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.

    It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.

    Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.

  • Matriks404@lemmy.world
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    6 months ago

    While I don’t really like to play newer Doom games (still would rather play original Doom or Doom 2), they really look great and metal as fuck.

  • warmaster@lemmy.world
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    6 months ago

    I’ll just keep my excitement at bay until Micrisoft proves they didn’t fuck it up by something like requiring a constant online connection for the single player campaign like Black Ops 6.

  • Vipsu@lemmy.world
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    6 months ago

    Looks like more doom which is all right in my book. Now If they can keep out the always online and live service bullshit out of this one and focus on single player it might turn out to be yet another good doom game. Not sure about the dragon and mecha though, I would rather not have any vehicles, mounts and anything like that in Doom games.