• PolandIsAStateOfMind@lemmygrad.ml
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    3 months ago

    I have pretty ambivalent feelings now, on one side my most hated videogame corpo ever, on the other chuds that openly advertise their game as slavery and exploitation simulator.

      • Amerikan Pharaoh@lemmygrad.ml
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        3 months ago

        Agreed honestly. I just think this is a really fuckin stupid move on TPC’s part because this TOTALLY is going to have a Streisand backlash regardless of the outcome of the suit. Which means we have to hear even more chud bullshit about it.

        • barrbaric [he/him]@hexbear.net
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          3 months ago

          Eh, I kinda doubt it. Pokemon fans are like Harry Potter fans or Blizzard fans: they’ll keep buying that slop no matter what, and then get pissed when you tell them about how shitty the people behind their slop are.

          • Amerikan Pharaoh@lemmygrad.ml
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            3 months ago

            Oh I’m not thinking about pokemon fans, I’m thinking about the chuds inevitably recharged by TPC trying to pull this shit with their bazinga-bro slave game.

    • Acute_Engles [he/him, any]@hexbear.net
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      3 months ago

      Is it just the advertising that you disagree with? Kinda seems like pokemon is also a slavery and exploitation simulator but all the slaves have happy faces instead of sad ones

    • homicidalrobot@lemm.ee
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      3 months ago

      It’s insane to me how often I see takes like this, where it’s clear that not only did they not play the game, they didn’t even watch a second of gameplay.

      If the game didn’t HEAVILY penalize you for actually trying to exploit your pals, I’d agree, but mechanically a sweatshop will actually produce nothing at all in a short period of time. Bad working conditions lead to pals stopping work altogether until you let them rest, feed them, etc. to the point it’s obvious their marketing and actual game design aren’t in lockstep. You’re REQUIRED to treat pals well to make substantial progress.

      • BeamBrain [he/him]@hexbear.net
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        3 months ago

        If you advertise your game as a slaveowner simulator, people are going to conclude it’s a slaveowner simulator. That’s how marketing works.

        • Smeagolicious [they/them]@hexbear.net
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          3 months ago

          I was interested in the concept at first but it’s the exact shit you mention that killed any enthusiasm I had.

          “It’s not optimal to be cruel” and “you can fight the poachers” c’mon now, they clearly know what they’re implying and to assert otherwise is dishonest.

          Maybe I’m “too sensitive” but them leaning into the vibe of cruelty and exploitation of deliberately cute, innocent sentient beings just made the whole thing feel gross to me. Personally I’d rather it not be an option at all but I’m clearly not the target demo, a not insignificant portion of which is irony poisoned chuds

          • IWantToMakeProgress [any]@hexbear.net
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            3 months ago

            Check the trailers. I was put off at first but tried it after checking the trailer and read the reviews which most of them state that the exploit/slavery is not the focus. There is free straw-hat-pirates demo btw.

            • Smeagolicious [they/them]@hexbear.net
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              3 months ago

              I am aware it’s not the focus - I just find it gross that 1) it’s an option in the first place and 2) that it was marketed on this and emphasized by certain streamers and LPers. I don’t have interest in the game, I know what it contains and I don’t want to play it even though slavery “isn’t the focus”. Just very much not my thing

          • PolandIsAStateOfMind@lemmygrad.ml
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            3 months ago

            He also send message to me about good devs and evil marketing. Real g*mer moment. And the second dude is being ever funnier blaming it on… language barrier because it’s 1830 and obviously Japanese devs don’t know English.

              • PolandIsAStateOfMind@lemmygrad.ml
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                3 months ago

                The game had a 6 Million+ USD equivalent budget, they hired marketing. Banning people randomly looks stupid.

                With the context of discussion, it’s clearly just devs good and innocent, marketing bad. As if that main game page on the biggest game store in history wasn’t unchanged for months despite controversies. So the devs either are: a) hostages of their hired marketing people b) completely disinterested how their work is being advertised c) perfectly ok with it

            • IWantToMakeProgress [any]@hexbear.net
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              3 months ago

              I was just stating the norms of Japanese devs being bad at English. Not blaming it as the marketing direction is totally on the devs. One could argue the controversial marking worked and the game got more popular because of it.

              For me, as far as marketing goes, trailers > reviews > steam description.

              The most important part is try it. I tried Paradox games a couple of time, a couple tries later and I could see why people are into it.

        • homicidalrobot@lemm.ee
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          3 months ago

          Ah yes, the storefront page. Definitely direct dev communication and not marketing.

    • IWantToMakeProgress [any]@hexbear.net
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      3 months ago

      Slavery playstyle is more of a meme. You’re more pushed into the playstyle of improving the Pals’s condition, upgrade path from better bed, better hotspring, better food, … so they can work and rest better. It’s a sandbox survival game, you can choose how to play it.

      You can improve the pal’s life ingame, but you as the pal in real life is kitty-birthday-sad

  • KoboldKomrade [he/him]@hexbear.net
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    3 months ago

    Joke lawsuit. The only valid response is a fedposting to any lawyer or judge who decides to waste time arbitrating whether or not a soulless husk can own a concept.

  • nothx [he/him]@hexbear.net
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    3 months ago

    lol nice.

    Fuck Nintendo, but this is funny to me because it’s just another cash grab early access game by a pop up game studio. they are about to spend all their profits on litigation and then abandon the game just like the rest of their projects.

      • nothx [he/him]@hexbear.net
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        3 months ago

        100% agree. The game looked like dog ass from the get-go. My disdain for it only grew as all the rubes who spent $30 bucks on it tried to defend it and tell me it’s good. I knew it wasn’t and I know the hype would fade within a week.

    • DamarcusArt@lemmygrad.ml
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      3 months ago

      I think that’s probably Nintendo’s main goal with this lawsuit tbh. They know that they don’t actually have a leg to stand on with game mechanics (unless they want to argue that cute cartoon creatures or throwing things are proprietary game mechanics) But a smaller studio spending millions to defend themselves in a massive lawsuit that will probably drag on for years? It means they can’t spend all their money developing other games and will probably end up bankrupt (and no longer a threat to Nintendo).

  • goose [he/him]@hexbear.net
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    3 months ago

    When Palworld came out, I was surprised that the ever-litigious Nintendo didn’t take some sort of legal action. So to all the people on here who thought that was a bad take and called me out, all I have to say now is: you’re lovely and I appreciate you

  • StalinStan [none/use name]@hexbear.net
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    3 months ago

    Having played palworld it is a significantly diffrent product. I don’t see specifics in thr article but it is unclear to me what the actual claim could be

  • Starlet [she/her, it/its]@hexbear.net
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    3 months ago

    If Pocketpair were American, I honestly think they might have a chance. But from what I’ve heard, Tokyo District Courts aren’t likely to rule against Nintendo.