• Banjoman64@alien.topB
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    1 year ago

    AI represents new possibilities for what games can be.

    Personally, I’m really excited for this news. Not for AI generated textures, dialogue, voices, etc. but more for the dynamic, procedural content it could produce (if it is actually used for that).

    AI has the potential to make game worlds that are more reactive to the player than ever before. I’m not even referring to NPC dialogue either. I think a lot of people don’t have a good understanding if the kinds of things AI can be used for beyond just generating text and images.

    But yeah, if this is just an excuse to fire artists and replace their work with cheap generated content, that would be extremely sad.

  • ChiggaOG@alien.topB
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    1 year ago

    The end goal must be an entire game made solely by AI. Don’t have to do much. Do players wanna buy a game made entirely by AI with adaptable elements using an engine that uses AI?

  • Zenjuroo@alien.topB
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    1 year ago

    lol what a sensationalist clickbait title. Microsoft and every FAANG company is investing in AI heavily for so many other use cases. Saying its for game dev is just a minor byproduct.

  • Ebolatastic@alien.topB
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    1 year ago

    The amount of filler and garbage that AI is about to bring to gaming must make the Microsoft execs swell with excitement. Anime games are especially about to explode in saturation because of this but I expect Microsoft/EA/Ubisoft to take AI generated crap games to the stratosphere.

    • Curse3242@alien.topB
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      1 year ago

      Fans: Haha Microsoft. “Wait, that’s illegal”

      AI ends up recreating the meme in the next Halo game

    • Picard2331@alien.topB
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      1 year ago

      The thing is that AI could be fucking incredible if incorporated well.

      But we all know it’ll be used to cut costs rather than make a better experience.

    • xxpatrixxx@alien.topB
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      1 year ago

      Yep. I agree. And I won’t be paying for it. Even with gamepass I am extremely stingy just. Paying when I see value play 2/3 games in a month and then cancel.

    • SovietSpartan@alien.topB
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      1 year ago

      On one hand, AI for game dev can bring a lot of really cool things to the table if used correctly along with handmade content.

      For example, fully voiced NPCs with much more reactive dialogue. Procedurally generated side quests with more unique stories. Much faster level generation and iteration,etc.

      On the other hand though, AI so far has shown that it’s more often than not been used maliciously or with the intention of fully replacing the human element for the sake of cheap products at the cost of quality. I won’t really trust it all until I know people can use it in it’s best way.

      • MuNansen@alien.topB
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        1 year ago

        Equating “unique” with good and engaging is the downfall of every team working on procedurally-generated/AI content I’ve seen over the 17 years.

      • Lt_Flak@alien.topB
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        1 year ago

        I know you said ‘if used correctly’, but I want to tack-onto your comment by reminding/informing scrollers that the GTA Trilogy Definitive Edition used AI for the texture work.

        You can go check out Youtube videos if you haven’t seen it!

      • xxpatrixxx@alien.topB
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        1 year ago

        Having said what you just said. Guess what is the most probable outcome giving the greedy fucks that rule what the companies do.

    • eq2_lessing@alien.topB
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      1 year ago

      It’s just a matter of quality and where to use it.

      Take Skyrim. Imagine you run through the city, and the random people there comment on things you did a few hours ago in the game, talking about your exploits. All generated, all voiced. The immersion from that would be impossible to get otherwise.

      Obviously we’re also gonna see a lot of filler and garbage. But good games will make good use of LLMs.

    • StoicSunbro@alien.topB
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      1 year ago

      The automation of the industrial revolution destroyed the jobs of tailors, shoemakers, and other skilled craftsmen and artisans and replaced them with less skilled low wage factory workers.

      The real tragedy though here is automation does not replace the soul that is put into handcrafted work. Before the industrial revolution, everywhere in the world people dressed dramatically differently. Regional clothing was replaced by cheap shirts made in a factory on a different side of the planet.

      AI may not repeat history, but it may rhyme.

      • Rebal771@alien.topB
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        1 year ago

        I think the sad reality is we know that handcrafted products are unnecessary given that they can be industrialized.

        It’s not that nobody wants the hand-crafted products…it’s that mass-produced ones are sufficient in “getting the job done.” And since enough people will play/buy the “good enough” games, the artistic masterpieces will become a lot fewer and further between than they already are.

      • arconte1@alien.topB
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        1 year ago

        It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.

        • StoicSunbro@alien.topB
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          1 year ago

          Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.

          It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…

          Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.

          AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.

          • arconte1@alien.topB
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            1 year ago

            I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.

        • Late_Lizard@alien.topB
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          1 year ago

          It may also enable smaller studios to increase the scope of their projects.

          That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.

          A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.

        • Donquers@alien.topB
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          1 year ago

          You know that’s never going to happen.

          The people who use AI aren’t the kinds of people to bring any creative or unique ideas to life in the first place. It literally only ever brings in more spam and garbage to an already oversaturated market.

          Same reason why NFTs have never contributed to anything creative or interesting. The only people it attracts are scammers, spammers, and the creatively bankrupt, because that’s who it’s for.

          Why do you think indie games on Steam are 99.9% asset flips and shovelware garbage? It’s because they’re cheap and easy to make. The only thing you’re asking for when you push for AI to make games, is more low quality trash.

        • Cautious-Intern9612@alien.top
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          1 year ago

          thats whats exciting indie devs willing to take risks given the tools that once required huge wads of cash and corporate backing

    • FunctionBuilt@alien.topB
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      1 year ago

      While there will be a metric fuckton of shit made from AI, i guarantee some of the best games we will ever play will be human/ai designed. With the right tuning, it’s going to turn NPC interactions into much richer experiences with realistic and reactive dialogue.

    • Limp_Tumbleweed1000@alien.topB
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      1 year ago

      I personally don’t see them mostly using it for “okay here’s an average game, add a bunch of AI garbage to it and ship it”

      I more see it being things like “based on the model of this character create another character that has x,y,z differences” and then humans can build from there saving them that initial upfront work.

      Which would really be no different from the current best use cases of gpt4, which is, in my opinion, boiler plate / getting started / template code.

      • locustzed@alien.topB
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        1 year ago

        And I’m willing to bet there will be some that you get "Sempai. [This content violates the terms and service]

  • shapookya@alien.topB
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    1 year ago

    I know AI voices are controversial but man, imagine all the quests in WoW completely voiced

    • marniconuke@alien.topB
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      1 year ago

      imagine all the quests in WoW completely voiced

      you don’t need AI for this, you need the higher ups to stop cashing millions in bonuses and to invest that money into the game.

      it’s not an issue of “it can’t be done”, it’s, like always, a money issue.

      • Hades684@alien.topB
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        1 year ago

        exactly, so it wont ever be done with real life artists, because it costs too much, but with AI it can be done

      • shapookya@alien.topB
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        1 year ago

        Do you know how much text is in this game? It’s not doable. It would cost a ludicrous amount of money and drastically increase the game file size

        • Imsimon1236@alien.topB
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          1 year ago

          My favorite example:

          Me: Looting the enemies I just killed

          Sam: “Take anything useful, leave anything that’s not”

          Me: Yeah no fucking shit, dick thong. Literally what’d you think I was gonna do?

          • PriorFudge928@alien.topB
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            1 year ago

            Have you seen the screenshots of what people hoard? That is probably the most relevant NPC statement in the whole game.

          • High_King_Diablo@alien.topB
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            1 year ago

            Pfft, everything is useful at some point for something. Now if you’ll excuse me, I need to go find someone to sell these 10 broken rakes to.

            Seriously though, some games end up with mods that make junk useful. Skyrim has one that lets you use the smelter to convert everything in the “junk” tab into crafting mats.

          • Kotanan@alien.topB
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            1 year ago

            I get the feeling Bethesda don’t want to balance the economy around players looting enemies for stuff to sell but can’t think of a way to actually make that work. This is just Todd Howard screaming at the player to make his job easier.

    • Handsome_ketchup@alien.topB
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      1 year ago

      I feel there will always be a place for ‘smaller’ games that were handcrafted with love. People love Baldur’s Gate 3. Lots of indies are doing very well. People love these titles because it’s clear the people involved love their product.

      It’ll just become harder to find the gems between all the carbon copy puppy mill games that are either lazily produced to cash in, or don’t dare take risks due to the budgets involved.

      Edit: lmao, who is downvoting this? I’d love to hear your counter.

    • Donquers@alien.topB
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      1 year ago

      It’s not over. Like NFTs, AI is the newest tech hype bullshit, so every evil asshole wants in.

      But the massive corporations that tell all their artists and writers and programmers to fuck off, will end up just churning out even more soulless trash, while AA and indie studios will take those passionate people in and endure.

      Basically: getting fired from an abusive company that hates you, probably isn’t the kind of company you’d want to work for anyway.

    • WeAreVenumb@alien.topB
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      1 year ago

      As much as people are freaking out about it, I think the arts are going to be safe from ai for quite some time yet. Ai for the foreseeable future can only remix existing art, but can’t actually create anything new.

      Honestly, I think the people handling graphics, sound, story and overall design aren’t going to have to worry about their jobs anytime soon. The coders on the other hand might be in trouble.

      • chris8535@alien.topB
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        1 year ago

        You vastly vastly vastly overestimate how many artists create unique work as a part of their job.

        • WeAreVenumb@alien.topB
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          1 year ago

          But if an artist creates at least 1 unique piece in their entire life, that’s 1 more unique work than all of ai has collectively created up to this moment. There’s a giant difference between mostly derivative and only derivative.

      • MammothTanks@alien.topB
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        1 year ago

        The coders on the other hand might be in trouble.

        From what is out there currently AI coding is comically bad. It is going to change of course, but right now art/voiceovers is the lowest hanging fruit for AI.

    • ghostalker4742@alien.topB
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      1 year ago

      Half the reason companies in all industries are pushing AI adoption is to minimize their labor costs, which usually constitutes 25-30% of their operational expenses. Lower headcount means lower expenses, which means higher profits.

      There will be companies that try to go all-AI, but with the current state of things their products probably won’t be as good compared to a mixed workforce of humans+AI… but the long-term goal is to reduce headcount, and thus payrolls, to absolute minimums and let AI do the rest.

      • marniconuke@alien.topB
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        1 year ago

        Lower headcount means lower expenses, which means higher profits.

        lmao, you need to get a job. Lower expenses means higher payout for the CEO. Imagine believeing that corporations are pushing AI for thebenefit of their employees hahahahhaa

    • Handsome_ketchup@alien.topB
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      1 year ago

      I feel there will always be a place for smaller games that were handcrafted with love. People love Baldur’s Gate 3, because it’s clear the people involved love their product.

      It’ll just become harder to find the gems between all the carbon copy puppy mill games that are either lazily produced to cash in, or don’t dare take risks due to the budgets involved.

    • LovelyOrangeJuice@alien.topB
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      1 year ago

      Same, I’ve been trying to find work, but every posting ever wanting years of experience, and this, is scaring the shit out of me :(

    • Handsome_ketchup@alien.topB
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      1 year ago

      I feel there will always be a place for ‘smaller’ games that were handcrafted with love. People love Baldur’s Gate 3. Lots of indies are doing very well. People ecause it’s clear the people involved love their product.

      It’ll just become harder to find the gems between all the carbon copy puppy mill games that are either lazily produced to cash in, or don’t dare take risks due to the budgets involved.

    • Messyfingers@alien.topB
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      1 year ago

      Flight simulator 2024 is using AI to flesh out terrain features to give it a more handcrafted look without requiring it to actually be done across the globe. That’s the kind of stuff that AI would definitely be great for. If it translates to better NPC AI as well that’d be incredible. There are lots of good uses here in both gameplay and development especially with labor and space saving challenges, hopefully they work on THOSE instead of replacing creative work.

  • elmatador12@alien.topB
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    1 year ago

    Considering they own 49% of OpenAI, pretty sure they are investing heavily in AI for every part of Microsoft.